![]() ![]() Understanding what’s actually going on, though, is as confusing as ever. Myth OS City is a much more varied arena this time around featuring high-speed rail networks and cyberpunk-style cityscapes it plays much less like Half-Life 1 set within a cohesive facility, and more like Half-Life 2: an environment with distinct, albeit connected set pieces. ![]() The game’s setting is still grounded within the world of tech conglomerate Monogon Industries, but I was impressed with the wide range of different locals this time around. This sequence and the subsequent plunge into a network of dark caves sets the tone for BONELAB’s more surreal world compared to its predecessor. Having the game begin by looping a virtual noose around your virtual neck, with cultish medieval onlookers staring at you intently, is exactly the sort of thing I’ve come to expect from these games. This sentiment was expressed most notably by director Brandon Laatsch through an excitable video showcasing what they’d been working on. While somewhat antithetical to solving the barriers new adopters have with the medium, my first steps in the game make me once again appreciate the studio’s passion for surreal experimentation. I can only assume that SLZ’s philosophies lie less as people pleasers and more as “this would be cool, let’s do it!”. It would initially make sense to double down on what people loved about that game - the physics, the movement, the strange, off-kilter story - but that’s also what many people had problems with. I imagine creating a sequel to BONEWORKS was a difficult thing to do. I went in with high expectations, but did it live up to my own hype? Did it reach the heights of “VR’s next big thing”? And is all that even relevant in the first place? A surreal ordeal The new game has been out for a couple of months now, and if you’ve read anything about it so far, you’ll notice widely differing opinions. Naturally, it’s also one of the most interesting aspects of the hotly anticipated sequel, BONELAB. It was a polarising game for sure, but that’s what’s interesting about it and its creators. Either it was a revolutionary VR title like no other or a glorified tech demo that restrained the medium within the confines of the indie scene rather than pushing it toward AAA territory. Of course, whether or not you enjoyed BONEWORKS depends on which side of the fence you sat on. It seems cliche to suggest BONEWORKS was ahead of its time with what it accomplished, but it was an undeniable milestone. I’ve been pretty vocal over the years so far as my adoration for BONEWORKS - a title that did more than any other to push the medium of VR forward: a game that through its fearlessness ended up doing more for the ultimate goal of immersion than anything else. BLINKK and the Vacuum of Space Review | PC VR - February 14, 2023.An Interview With Changing Day Studios – VR For The Autistic Community - February 15, 2023.Bonelab Best Mods: Our Top 16 - February 15, 2023. ![]()
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